AsyncDisplayKit is now Texture! LEARN MORE



Texture may be added to your project via CocoaPods or Carthage. Do not forget to import the framework header:

#import <AsyncDisplayKit/AsyncDisplayKit.h>

or create a Objective-C bridging header (Swift). If you have any problems installing Texture, please contact us on Github or Slack!


Texture is available on CocoaPods. Add the following to your Podfile:

target 'MyApp' do
	pod "Texture"

Quit Xcode completely before running

> pod install

in the project directory in Terminal.

To update your version of Texture, run

> pod update Texture

in the project directory in Terminal.

Don’t forget to use the workspace .xcworkspace file, not the project .xcodeproj file.

Carthage (standard build)

The standard way to use Carthage is to have a Cartfile list the dependencies, and then run `carthage update` to download the dependenices into the `Cathage/Checkouts` folder and build each of those into frameworks located in the `Carthage/Build` folder, and finally the developer has to manually integrate in the project.

Texture is also available through Carthage.

Add the following to your Cartfile to get the latest release branch:

github "texturegroup/texture"

Or, to get the master branch:

github "texturegroup/texture" "master"

Texture has its own Cartfile which lists its dependencies, so this is the only line you will need to include in your Cartfile.


> carthage update

in Terminal. This will fetch dependencies into a Carthage/Checkouts folder, then build each one.

Look for terminal output confirming Texture, PINRemoteImage (3.0.0-beta.2) and PINCache are all fetched and built. The Texture framework Cartfile should handle the dependencies correctly.

In Xcode, on your application targets’ “General” settings tab, in the “Linked Frameworks and Libraries” section, drag and drop each framework you want to use from the Carthage/Build folder on disk.

Carthage (light)

Texture does not yet support the lighter way of using Carthage, in which you manually add the project files. This is because one of its dependencies, PINCache (a nested dependency of PINRemoteImage) does not yet have a project file.

Without including PINRemoteImage and PINCache, you will not get Texture’s full image feature set.

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