Installation
Texture may be added to your project via CocoaPods or Carthage. Do not forget to import the framework header:
#import <AsyncDisplayKit/AsyncDisplayKit.h>
or create a Objective-C bridging header (Swift). If you have any problems installing Texture, please contact us on Github or Slack!
CocoaPods
Texture is available on CocoaPods. Add the following to your Podfile:
target 'MyApp' do
pod "Texture"
end
Quit Xcode completely before running
> pod install
in the project directory in Terminal.
To update your version of Texture, run
> pod update Texture
in the project directory in Terminal.
Don’t forget to use the workspace .xcworkspace
file, not the project .xcodeproj
file.
Carthage (standard build)
Texture is also available through Carthage.
Add the following to your Cartfile to get the latest release branch:
github "texturegroup/texture"
Or, to get the master branch:
github "texturegroup/texture" "master"
Texture has its own Cartfile which lists its dependencies, so this is the only line you will need to include in your Cartfile.
Run
> carthage update
in Terminal. This will fetch dependencies into a Carthage/Checkouts
folder, then build each one.
Look for terminal output confirming Texture
, PINRemoteImage (3.0.0-beta.2)
and PINCache
are all fetched and built. The Texture framework Cartfile should handle the dependencies correctly.
In Xcode, on your application targets’ “General” settings tab, in the “Linked Frameworks and Libraries” section, drag and drop each framework you want to use from the Carthage/Build
folder on disk.
Carthage (light)
Texture does not yet support the lighter way of using Carthage, in which you manually add the project files. This is because one of its dependencies, PINCache
(a nested dependency of PINRemoteImage
) does not yet have a project file.
Without including PINRemoteImage
and PINCache
, you will not get Texture’s full image feature set.