AsyncDisplayKit is now Texture! LEARN MORE


Overview and Structure


For a quick overview of Texture’s components, please see the Getting Started Guide.

Framework dependencies:

At its core, Texture doesn’t depend on any non-system frameworks or libraries. Functionalities such as image downloading and caching, video, map and photo assets supports are considered add-ons and extensible by end-users. By default Texture includes first-class support for image downloading and caching by integrating PINRemoteImage as well as default implementations for other functionalities mentioned above.

Repository structure

Here are the main directories within the repository:

To learn more about main classes and components within the framework, please read other documents under “Development” category.

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