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Texture

Image Scaling

Visualize ASImageNode.image’s pixel scaling


This debug feature adds a red text overlay on the bottom right hand corner of an ASImageNode if (and only if) the image’s size in pixels does not match it’s bounds size in pixels, e.g.

SwiftObjective-C
CGFloat imageSizeInPixels = image.size.width * image.size.height;
CGFloat boundsSizeInPixels = imageView.bounds.size.width * imageView.bounds.size.height;
CGFloat scaleFactor = imageSizeInPixels / boundsSizeInPixels;

if (scaleFactor != 1.0) {
      NSString *scaleString = [NSString stringWithFormat:@"%.2fx", scaleFactor];
      _debugLabelNode.hidden = NO;
}

This debug feature is useful for quickly determining if you are

In the screenshot below of an app with this debug feature enabled, you can see that the avatar image is unnecessarily large (9x too large) for it’s bounds size and that the center picture is more optimized, but not perfectly so. If you control your own endpoint, make sure to return an optimally sized image.

screen shot 2016-03-25 at 4 04 59 pm

Usage


In your AppDelegate.m file,

Make sure to call this method before initializing any ASImageNodes.

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